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Showing posts with the label Tactics Card

A Goose's Top Ten Tactics Cards That You Can't Play!

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I’ve greatly enjoyed my return to Marvel Crisis Protocol – I feel like the game is in a great spot, and the proliferation of wildly different ways you can play most affiliations in the game and still hope to have success is great to see. That said, there is one aspect of the game that I find a little disheartening, and that’s the current extremely restricted list of tactics cards. I have stacks and stacks of cards from earlier in the game’s lifecycle which are now no longer legal for standard play, and I think this creates some strange list building pressure where the lack of good generally applicable cards means that you are evaluating characters much more highly if they can also bring an strong tactics card with them. It also means that in practice, the 10 tactics card slots are not always utilised well. Often I find myself taking the two restricted cards the roster has access to, a strong affiliated card, and then two character-specific cards or a character card and another affili...