Pathfinder Protocol: Crisis Unleashed (9th Aug 25)
Lured by the promise of incredible swag and more Crisis Protocol, I packed up my Midnight Sons and took a trip over to sunny Peterborough! This was apparently the first tournament that Rob had organised – and if I hadn’t been told that I wouldn’t have guessed. We had good communication in the weeks running up to it, the tables were great, the promised swag was top notch. Great stuff!
Since the UKGT I have definitely been bitten by the tournament bug. I’ve joined a team (The Thunderbolts! We’re the good guys, probably) to take part in next year’s Team Tournament and I’ve committed to making my girl Elsa shine. In the words of Marge Simpson:
So this tournament report will be followed up with some more in-depth thoughts about where I might want to try and take the roster next. Spoiler alert: I think there’s definitely some room for improvement both in my Elsa-playing and in the tools I have brought to bear.
My roster was:
The Immortal Hulk
Elsa Bloodstone
Wong
Werewolf by Night
N’Kantu the Living Mummy
Man-Thing
Doctor Voodoo
Black Panther, Chosen of Bast
Loki, God of Mischief
Blade
Brace for Impact
Sacrifice
Siege of Darkness
Bats the Ghost Hound
Giant’s Blood
One Below All
Phases of the Moon
Instant Recovery
Recalibration Matrix
Survival
M’Kraan Crystal Gets Heroes Home!
Mutant Madman Turns City Center into Lethal Amusement Park
Guardians Save Shi’ar Empress in Style
Fear Grips World as “Worthy” Terrorize Cities
Skrulls Infiltrate World Leadership
The Montesi Formula Found
This is an iteration on what I had been playing at the UKGT, with the idea that:
- Doctor Voodoo is very strong
- Pay to Flip secures double down on the pain of the power tax from Loki and Root
- Loki without a gem makes list building a lot easier (a suggestion from my Thunderbolts teammates which has definitely been borne out in practice).
One of the things I wasn't sure about was keeping Blade and iHulk in the roster - they are very strong! But I also had very little intention of playing them unless I ran into Apocalypse or maybe if I was playing Hammers where the leadership and iHulk can get a very early lead into some teams.
As it
turned out, neither of those situations arose and I instead got four
great games in with my girl which I think have underscored to me that
if I’m planning to force Elsa I need those two slots back. I still
think that the dual roster is very much alive;
iHulk/Blade/Voodoo/Wong are a good 17 to start building from and
there’s some potential in deciding that you’ll play that when
you’re on your extracts or Fisk/Wedding Party and switch to Elsa
for pay to flips, but if your primary gameplan is Elsa and you want
to play her there’s so many ways to construct that squad the extra
two spots can help a lot.
Anyway, on with the games!
Round
1: A Goose vs Joemanji
Crisis: Inhumans Deploy – Guardians
Save Empress
Priority: Goose
My
Squad: Elsa, Loki, Voodoo, Bast Panther, Man-thing
Joemanji’s
Squad: Mystique, Rhino, Juggernaut, Quicksilver, Baron Zemo
In any
other community I think this would have felt like a pretty
intimidating game. Joe is one of the very top players in the country,
but he’s also such a lovely guy! We’ve chatted a few times but I
don’t think we’ve ever actually played before? So mostly I was
excited – and delighted to see Brotherhood on the table.
There
was the chance of a pivot to Magneto and Exodus so I figured Bast
Panther and Man-Thing were good choices; they turn off dice
modification or limit crits and that’s valuable. The Loki bubble
and root make Magneto extremely miserable so I was kind of hopeful…
but Mystique makes Loki extremely miserable in turn, and she
personally doesn’t care much about the tax shenanigans.
Round
1 set the tempo for the game – Loki moved up and took one extract,
Man-Thing took another. I had potentially made a mistake in matching
Voodoo up against Juggernaut and could have worked harder to get him
into Rhino instead, but I was thinking that I didn’t really want to
have to try and actually kill Juggernaut – sapping his power and
possessing him would have been fine by me instead. As it turned out
Voodoo did neither of those things, inflicting no damage and sapping
no power.
At the end of the round Mystique walked up and
dazed Loki with her rapid fire attacks. This would turn into
something of a pattern for poor Loki – in my test games putting him
up on the midline and grabbing an extract was usually fine because he
has a lot of ways to run away if he survives the initial attack. That
wasn’t how it played out over the day this time, though! Turns out
that he can be a bit of a squishy nerd at 5 health 3/3/3 – and in
fairness, I did know that Mystique is one of the more dangerous
counters to him. She is the superior shapeshifter!
Loki
opened round 2 dazing Mystique right back – counts blanks mystic
spender does a lot of work – but from here I was facing a team with
two extract steals in Can I Borrow That? And This is a Robbery, and
which had better mobility than me on the secures with three long
movers, Juggernaut and Rhino.
I was able to draw it out to
round 4 with Elsa burning Siege and Bats to daze Rhino and deny the
last point Joe needed to win on round 3 but from there I was mostly
trying to rely on violence, and whilst the squad has a few ways to
hit relatively hard it wasn’t enough to turn things back around.
Great fun and hard fought!
Final Score: 19-11 to Joemanji
Round
2: A Goose vs Monty
Crisis: Skrulls Infiltrate – Guardians
Save Empress
Threat: 20
Priority: A Goose
My
Squad: Elsa, Loki, Voodoo, Werewolf, Man-Thing
Monty’s Squad: Soul
Strange, Ghost Rider, Valkyrie, Shang-Chi, Wong
This
was my first time facing into the new Defenders and Monty’s first
time facing into Elsa, who I think he wants to look into next!
Funnily enough his first round game was on Skrulls and mine was on
Guardians so we got to repeat half of our previous game.
I
set Werewolf up against Ghost Rider as my main fear was the 6 die
energy attacks. Werewolf went up and claimed the skrull on that side
first and didn’t move, Shang-Chi took Monty’s home one and was
pushed forward, Man-Thing took the other side extract and that left
Loki to claim my home extract – and he was also pushed forward.
That set the early tempo for the game as it meant that (as we all
made our home secure flips) I was able to end round 1 with 3 extracts
and my home secures, and also have Elsa shoot Shang, incinerating and
rooting him. Then Voodoo was able to burn him down at the top of turn
2 and take his extract as well.
Playing around Strange was
interesting; it limited where I actually wanted to use my
superpowers. But with Instant Recovery and focusing on more defensive
play I was able to keep both Man-Thing and Werewolf alive through the
round 2. Loki and root taxed Valkyrie a lot, and I was able to
mitigate Shang’s impact on the fight through the noble art of
running away from him.
I did get lucky with Werewolf; he
was able to deal with Ghost Rider pretty effectively despite eating a
Penance Stare, and he hit the wild triggers he needed to help him fight and reach the point without any trouble. I'm not sure that fight always goes so strongly in Werewolf's favour and if Shang had been able to get into him it would've been a disaster!
New Strange is an interesting character – his pierce on a shield came up a couple of times and helped push a little more damage through, but even with the soul stone the Loki aura and root made it tough for him to have a huge impact – especially as I wasn’t particularly trying to damage his characters, I just needed to hold my points. This game definitely gave me a lot of appreciation for how tough Werewolf and Man-Thing can feel when they are able to use their healing factor a couple of times and have instant recovery to deal with the first hit – though in Werewolf’s case that probably means not using the Midnight massacre in return. In this case, since I wasn’t worried about Wong and I didn’t want to let Ghost Rider use Penance Stare, that felt like the right move – but it might not always be.
Final Score: 17-8 to A Goose
Round
3: A Goose vs Tom Green
Threat: 20
Priority: Tom Green
My
Squad: Elsa, Loki, Voodoo, Werewolf, Man-Thing
Tom’s Squad:
Dormammu, Clea, Baron Zemo, Captain Marvel, Okoye
This
was an interesting setup – I haven’t played against Dormammu in
years and he was never exactly popular. I decided to go with the same
squad as my last game because that had worked out well and felt
pretty tough. It’s amazing how a team that can feel tough into one
squad feels remarkably not-tough into another!
My strategy
was to try and ignore Dormammu as much as possible and play for
points and to kill the rest of his squad, figuring that I could try
and limit the impact of the big guy. That was somewhat hampered when
Dormammu walked up and one-shot Loki at the end of round 1 then took
him off the table at the top of turn 2.
Voodoo and
Man-Thing did incredible work into Captain Marvel, Baron Zemo and
Okoye. Man-Thing soaked up a lot of attacks from a Binary Form Carol
over three rounds and didn’t really mind. Werewolf went into Clea
who was in the back lines, but I misplayed a skrull push quite badly
and put her in a position where she could hit him and he couldn’t
Midnight Massacre back at her.
The Dormammu attrition was
punishing, though. The big guy himself picked up a lot of my models.
This was also the first time I played Survival, trying to keep a 2
health Voodoo alive – but I had to spend all his power to do it,
which meant that his actual activation was fairly anaemic and it may
have been better for him to eat a final Dormammu attack instead of
letting Dorm put poor Man-Thing down instead.
I was able
to keep things relatively close for three rounds, ending 12-15 in his
favour there. But going into round 4 I only had Werewolf and Elsa
left on the board. Elsa failed to daze Dormammu (I don’t think she
even came close) and Dorm one-shot Werewolf, leaving him open to pick
up every point remaining on the board which swung things very heavily.
In
retrospect I think there were a lot of better ways to have approached
this matchup. My opponent was expecting iHulk – which is why he
brought Clea – but I think iHulk could have done much better work
into Dormammu himself. He’s immune to Hex and he can leap back
after being pushed away. His spender can throw Dorm himself and he
could have used some of the terrain (something I felt the lack of in
all of my games!). I also think I should’ve chosen 17 rather than
20 which gave Dorm all the points to do what he wanted with.
This
was still a fun game, and the biggest learning was that Loki is
incredibly central to this gameplan so if I’m going to try and run
it I need to work much harder to try and keep him safe. Losing Loki
in Round 1 and Round 3 felt so much worse than when he was around
being a nuisance through the whole game in Round 2.
Final Score: 22-12 to Tom
Round
4: A Goose vs MajorVonRob
Threat: 18
Priority: Tom Green
My
Squad: Elsa, Loki, Voodoo, Bast Panther, N’Kantu
Rob’s Squad:
Amazing Spider-Man, Miles Morales, Ghost Spider, Moon
Knight, Spider-Woman
In the final round I got to play the organiser! We are both Midnight Sons and Web Warriors enjoyers, so this was bound to be a fun game. I figured that bringing as much mystic-based murder as I could would give me a good shot where the attrition was concerned, and I knew I would need it because Scoundrels is a pretty tough crisis when you don’t have a huge amount of control. (Or, as I realised when I put the squad down on the table, really any reliable control at all).
Rob
didn’t grab the centre exact right away – he instead grabbed his
home one with Spider-Woman and moved her to a back point. I figured
the play here was to move Loki up to the middle and try to take an
extract advantage – which I had kind of written off as a
possibility, honestly!
In response, Amazing Spider-Man
walked up and dealt 4 damage to him with a spider-strike.
This
was quite bad but it wasn’t
a total disaster. Loki ran away when Miles came up to finish the job,
retreating to within sacrifice range of Bast Panther. The disaster
was that I hadn’t anticipated just how loaded on power ASM now
was.
Top of round 2 he web swung in and I could
have used giant’s blood to get
Loki back out of there, but I figured it was better to consider him
lost already since he only had 1 health remaining and I had no way to
heal him. Might as well make them work for the extract.
What
I didn’t see coming was that ASM had enough power to play All
Webbed Up and was positioned to hit the entire team except
N’kantu.
Round 2 saw everyone except N’Kantu dazed,
and in the process gaining enough power that the entire ‘power tax
plan’ was no longer really viable. Ouch!
If I was going
to come back I needed to hit just as hard. On the bright side, I did
bring a team with a lot of mystic attacks to do that with.
Round 3 I opened up with Siege of Darkness and I did do a lot of damage; Voodoo took out Spider-Woman, Elsa and Panther took out Ghost-Spider, and I made a bit of a comeback – but not quite enough. Going into Round 4 it was 12-14. Never has a 2 point gap felt wider.
Again, Loki needed to survive one hit so he could Giant’s Blood
away because a Trickster would still leave him get-able. But alas, it
was not to be, even with his improved aura. We were able to finish
off Spider-Woman and Gwen with Voodoo and Elsa, but ultimately we
didn’t have a hope of stopping ASM and he had one of the books. so... it was always going to be tough.
This might have been my favourite game of the
day! I don’t think I have laughed as much as I did when I realised
just how beautifully set up the All Webbed Up turn had been, and
suddenly the Midnight Sons found themselves going from the fighting
team to desperately trying to hold on to points.
Final Score: 17-14 to Rob
This was a great tournament and I had an absolute blast. Huge thanks to Rob for putting it on, and I’ll definitely be keeping an eye out for the next one!
On top of all the awesome swag (pictures below) I also got the award for best sportsmanship throughout the day, which completely blew me away! Honestly, if I had to pick between taking first place and that, I’d choose sportsmanship every time. Huge thanks to everyone who voted for me for that, I was (and still am) absolutely stunned! Thank you so much!

Finally, I had a few folks ask me where I got all the cool Elsa/Midnight Sons stickers that now grace my carry case. Very happy to shout out Midnightbloodstone over on Red Bubble, who has a wonderful selection over here: https://www.redbubble.com/people/andisadoily/shop?artistUserName=andisadoily&iaCode=all-stickers
I think that’s enough honking for me for one Sunday morning. There are definitely a lot of options I’m now weighing up for my roster and where I want to take it – I’ll probably do a write-up on that and some more thoughts on running Elsa specifically as a leader soonish.
HONK!


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